Eir Peltrow
Profile Eir
Age: 16
Height: 165cm
Class: Healer
One of the four playable characters at the beginning of the game.
Nothing is needed to unlock her.

Class Summary Edit

Specialized in : Healing, supporting other party members, self-defense
Pro/Cons of Eir

  • Multitude of Support and Knockback skills
  • Low Cooldown Skills
  • Heal both HP and MP
  • Can deal potentially high damage with decent combos
  • Lower Melee Combat Damage
  • Lower HP and MP compared to other classes


Background StoryEdit

A princess of Lunia Kingdom, she followed Dainn in hopes of escaping her sister's shadow of fame as well as improving her healing arts. Though she tends to act as a typical arrogant and snobby princess, she is rather caring of her friends. She will perservere in the face of danger when necessary. Due to her royal blood, she is blessed with precognitive power and already highly-developed healing abilities. Her visions can often be a curse as well as a blessing.

Class TypeEdit

The only female healer currently in the game, she is best for "community gamers." There is also Krieg, a male, but you must pay to obtain him. She can, however, wield some mean lightning magic in a pinch, and is one of the most versatile classes in the game. Whether Full Support, Battle, or Hybrid, Eir is literally the life of the party; she can be a great help when doing the episode bosses or even in Legend mode. Though not the popularly-picked character, she is always welcome in any party.

Basic MovesEdit

  • AAAAA - basic combat chain
  • AADividerS - air combo starter, low ground
  • ADividerS - same as AAS with more altitude
  • AAADividerS - mediocore damage, melee and knockback move
  • AAAADividerS - specialized for air combos and higher altitudes
  • SSSSS - Pentagram Light; Fairly Weak
  • SSDividerA - fires a beam of light that follow's the enemy's direction, used to obstruct or start combos
  • SSSDividerA - lower range than SSA
  • SSSSDividerA - Point Blank Stunning


Healer Skills
Heal Heal
Light of Healing
Bead of Healing
Sunlight of Healing
Prayer of Healing
Emergency Heal

Moon Moonlight Piece
Full Moon Bullet
Moon Barrier
Moonlight Chain
Moon Bind
Moon Fog
Judgment of God

Sacred Price of Sacrifice
Holy Shout
Light of Purification
Tears of Goddess
Holy Spirit
Sacred Wave

Bless Blessed Defense
Blessed Bravery
Life Extension
Light Shield

Ability Mana Recovery
Mind Concentration
Mana Increase
Increase Health
Deadly Magic Blow

For a listing of Eir's skills, refer to Healer Skills.

Eir's skills are classified into 5 groups: Heal, Moon, Sacred, Bless, and Ability. Heal-typed skills are mainly for healing. Moon-typed skills are mainly for attacking long range. Sacred-typed skills are for both offensive and defensive battling. Bless-typed skills are Eir's buffing skills. Last, Ability-typed skills are passive abilities.

Skill Points GrowthEdit

Eir gains 1 skill point per level; however, beginning when you reach level 4 and every 4 levels thereafter, she will receive 2 skill points.

        Level 3 -> Level 4 = 2 skill points.  
        Level 4 -> Level 5 = 1 skill points.  
        Level 5 -> Level 6 = 1 skill points.  
        Level 6 -> Level 7 = 1 skill points.  
        Level 7 -> Level 8 = 2 skill points. 

In other words:

Level X0 (+4) -> Level Y0 (+4) = 2 skill points where X0 = 3 and Y0 = 8.

Skill BuildEdit

Currently, there are three types of build Eir can be; they are Full Support, Battle, and Hybrid.

Pure BattleEdit

Eir_PvP_Guide - IShota's PvP Guide
Don't think that just because this character is a Healer that she has low damage and low defense. With the right upgraded equipment and Bless-typed spells, she can tank and fight well! Eir can wreak havoc on the field with Sacred-typed skills and follow it up with Moon-typed skills to kill any remaining survivors. Don't underestimate this princess; she can kick your butt!

Skill groups to focus on are Moon and Sacred. Heal yourself, and yourself only! You can have at least one spell to heal party members, but that's it. Now, level up the low spells of Moon and Sacred and start spamming those; connect them into combos if you can. And, when there is a chance and high danger, cast a high-level spell to send those bosses to Kingdom Come... or at least to the ground.

Full SupportEdit

File:Eir screenshot1.jpg

Who needs an angel when you have a FS Eir? She will heal you and bless you until you're invincible. Say buh-bye to high damage and hello to godhood! With a range of support spells, she can help you whenever and wherever on the battlefield. Don't be rude, or else she'll leave you hanging and dying within seconds!

Skill groups to focus on are Heal and Bless. Heal yourself and party members and bless everyone with one or two spells. Your objectives are to avoid the monsters and heal your friends. For Heal-typed skills, master three of them. For Bless-typed skills, master the ones that use the reagents you most often receive. Don't use skill points for more than three buffs. For example: I often get Fire Plants, so "Blessed Bravery" would be a good choice for me. For passive abilities to have, max out "Mana Recovery" and "Concentrate." If you have skill points to spare, put them in "Mana Increase".


Though mediocre in every type of skill, this build is very flexible when it comes to fighting. Go from healing party members to knocking down a group of monsters in a matter of seconds! Mastering a few spells in a wide range of types can make this character decent in both PvE and PvP. She can kick your butt, heal it, and kick it again if need be!

Skill groups to focus on are Heal and Moon. Master the low level skills you use a lot in groups, and ignore the high level spells. You can have at least one or two high level spells, but you will mainly fight using combos and dodging attacks.

Here an hybrid build: [1]


thumb|300px|right|Basic Eir Combos thumb|300px|right|Infinite Lunia Eir Combos


Healer combos without skills

Combos with skillsEdit

Healer combos with skills

Combos from Practice FieldEdit

"Official" combos. It's actually possible to chain different sequences together to form combos not on this list.

Hints & TipsEdit

  • You can revive people with 0 HP who have been knocked down by healing them--as long as they don't try to move (causing them to stand up), you'll have 5 seconds. Attacks that stun and force your party members to get up immediately will give you just a fraction of a second, but you can still save them too with good timing.
  • Learn how to use Beads of Healing effectively. This means aiming slightly off to the side to keep full-health party members out of its range, or into a safe area that someone injured is running to so they don't have to stop and risk getting hit by whatever is chasing them.
  • You can also revive people with Beads of Healing by casting it on them and then running onto the Beads to set them off. Slow and for real emergencies, it will save people if you're quick about it.
  • Use Sunlight of Healing often to save party members that are too far away for you to reach.
  • Use your party locater (press 'p' to switch modes) to know where your party members are. This is especially useful for timing your heals.
  • Moonlight Piece is very powerful against single enemies that can be knocked back, or large enemies against whom it can hit twice.
  • Pressing S space you will side step backwards
  • You can use Self heal to cancel some skills like Holy spirit and Sacred wave. This is useful for continuing combos after a finish move or for escaping a coming attack.
  • Dodge's height increases as it levels up, reaching max height at level 8.
  • Beware, Sacred wave and Judgement of God can be canceled by attacks from enemies.

See alsoEdit

External LinksEdit

Interesting TidbitsEdit

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